@feng3d/render-api
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    Type Alias GLVertexAttributeTypes

    GLVertexAttributeTypes:
        | "FLOAT"
        | "BYTE"
        | "SHORT"
        | "UNSIGNED_BYTE"
        | "UNSIGNED_SHORT"
        | "HALF_FLOAT"
        | "INT"
        | "UNSIGNED_INT"
        | "INT_2_10_10_10_REV"
        | "UNSIGNED_INT_2_10_10_10_REV"

    属性缓冲数据类型

    A GLenum specifying the data type of each component in the array. Possible values:

    • gl.BYTE: signed 8-bit integer, with values in [-128, 127]
    • gl.SHORT: signed 16-bit integer, with values in [-32768, 32767]
    • gl.UNSIGNED_BYTE: unsigned 8-bit integer, with values in [0, 255]
    • gl.UNSIGNED_SHORT: unsigned 16-bit integer, with values in [0,65535]
    • gl.FLOAT: 32-bit IEEE floating point number

    When using a WebGL 2 context, the following values are available additionally:

    • gl.HALF_FLOAT: 16-bit IEEE floating point number
    • gl.INT: 32-bit signed binary integer
    • gl.UNSIGNED_INT: 32-bit unsigned binary integer
    • gl.INT_2_10_10_10_REV: 32-bit signed integer with values in [-512, 511]
    • gl.UNSIGNED_INT_2_10_10_10_REV: 32-bit unsigned integer with values in [0, 1023]