@feng3d/webgpu
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    @feng3d/webgpu

    @feng3d/webgpu

    feng3d引擎的WebGPU渲染器,可以让用户无需直接接触WebGPU的API,只需提供渲染所需数据,组织好数据结构便可使用WebGPU渲染,并且支持动态修改数据从而实现动态渲染。

    @feng3d/webgpu示例

    这里完整实现了webgpu的官方示例

    npm install @feng3d/webgpu
    
    import { ISubmit } from "@feng3d/render-api";
    import { WebGPU } from "@feng3d/webgpu";

    const init = async (canvas: HTMLCanvasElement) =>
    {
    const devicePixelRatio = window.devicePixelRatio || 1;
    canvas.width = canvas.clientWidth * devicePixelRatio;
    canvas.height = canvas.clientHeight * devicePixelRatio;

    const webgpu = await new WebGPU().init(); // 初始化WebGPU

    const submit: ISubmit = { // 一次GPU提交
    commandEncoders: [ // 命令编码列表
    {
    passEncoders: [ // 通道编码列表
    { // 渲染通道
    descriptor: { // 渲染通道描述
    colorAttachments: [{ // 颜色附件
    view: { texture: { context: { canvasId: canvas.id } } }, // 绘制到canvas上
    clearValue: [0.0, 0.0, 0.0, 1.0], // 渲染前填充颜色
    }],
    },
    renderObjects: [{ // 渲染对象
    pipeline: { // 渲染管线
    vertex: { // 顶点着色器
    code: `
    @vertex
    fn main(
    @location(0) position: vec2<f32>,
    ) -> @builtin(position) vec4<f32> {
    return vec4<f32>(position, 0.0, 1.0);
    }
    ` },
    fragment: { // 片段着色器
    code: `
    @binding(0) @group(0) var<uniform> color : vec4<f32>;
    @fragment
    fn main() -> @location(0) vec4f {
    return color;
    }
    ` },
    },
    vertices: {
    position: { data: new Float32Array([0.0, 0.5, -0.5, -0.5, 0.5, -0.5]), format: "float32x2" }, // 顶点坐标数据
    },
    indices: new Uint16Array([0, 1, 2]), // 顶点索引数据
    uniforms: { color: [1, 0, 0, 0] }, // Uniform 颜色值。
    drawIndexed: { indexCount: 3 }, // 绘制命令
    }]
    },
    ]
    }
    ],
    };

    webgpu.submit(submit); // 提交GPU执行
    };

    let webgpuCanvas = document.getElementById("webgpu") as HTMLCanvasElement;
    if (!webgpuCanvas)
    {
    webgpuCanvas = document.createElement("canvas");
    webgpuCanvas.id = "webgpu";
    webgpuCanvas.style.width = "400px";
    webgpuCanvas.style.height = "300px";
    document.body.appendChild(webgpuCanvas);
    }
    init(webgpuCanvas);
    1. https://github.com/webgpu/webgpu-samples
    2. https://www.orillusion.com/zh/webgpu.html
    3. https://www.orillusion.com/zh/wgsl.html
    4. https://gpuweb.github.io/gpuweb/
    5. https://gpuweb.github.io/gpuweb/wgsl/
    6. https://github.com/Orillusion/orillusion/tree/main/src/gfx/graphics/webGpu
    7. https://github.com/mrdoob/three.js/tree/dev/examples/jsm/renderers/webgpu
    8. https://github.com/regl-project/regl
    9. https://github.com/regl-project/regl/blob/master/example/basic.js
    10. https://github.com/stackgpu/Simple-GPU
    11. https://github.com/antvis/G/blob/next/packages/g-plugin-webgpu-device/src/platform/Program.ts
    12. https://github.com/dtysky/webgpu-renderer
    13. WGSL反射。 https://github.com/brendan-duncan/wgsl_reflect
    14. https://github.com/greggman/webgpu-avoid-redundant-state-setting
      1. 避免调用WebGPU中的冗余状态。
    15. https://github.com/greggman/webgpu-utils
      1. webgpu一些工具。
    16. https://github.com/GEngine-js/GEngine