Returns a GLint indicating the number of active attribute variables to a program.
Returns a GLint indicating the number of active uniform variables to a program.
Returns a GLint indicating the number of uniform blocks containing active uniforms.
Returns a GLint indicating the number of attached shaders to a program.
Returns a GLboolean indicating whether or not the program is flagged for deletion.
Returns a GLboolean indicating whether or not the last link operation was successful.
Returns a GLenum indicating the buffer mode when transform feedback is active. May be gl.SEPARATE_ATTRIBS or gl.INTERLEAVED_ATTRIBS.
Returns a GLint indicating the number of varying variables to capture in transform feedback mode.
Returns a GLboolean indicating whether or not the last validation operation was successful.
Generated using TypeDoc
A GLenum specifying the information to query. Possible values:
When using a WebGL 2 context, the following values are available additionally:
See
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/getProgramParameter