Type alias Capability

Capability: "BLEND" | "CULL_FACE" | "DEPTH_TEST" | "DITHER" | "POLYGON_OFFSET_FILL" | "SAMPLE_ALPHA_TO_COVERAGE" | "SAMPLE_COVERAGE" | "SCISSOR_TEST" | "STENCIL_TEST" | "RASTERIZER_DISCARD"

A GLenum specifying which WebGL capability to enable. Possible values:

gl.BLEND Activates blending of the computed fragment color values. See WebGLRenderingContext.blendFunc(). gl.CULL_FACE Activates culling of polygons. See WebGLRenderingContext.cullFace(). gl.DEPTH_TEST Activates depth comparisons and updates to the depth buffer. See WebGLRenderingContext.depthFunc(). gl.DITHER Activates dithering of color components before they get written to the color buffer. gl.POLYGON_OFFSET_FILL Activates adding an offset to depth values of polygon's fragments. See WebGLRenderingContext.polygonOffset(). gl.SAMPLE_ALPHA_TO_COVERAGE Activates the computation of a temporary coverage value determined by the alpha value. gl.SAMPLE_COVERAGE Activates ANDing the fragment's coverage with the temporary coverage value. See WebGLRenderingContext.sampleCoverage(). gl.SCISSOR_TEST Activates the scissor test that discards fragments that are outside of the scissor rectangle. See WebGLRenderingContext.scissor(). gl.STENCIL_TEST Activates stencil testing and updates to the stencil buffer. See WebGLRenderingContext.stencilFunc().

When using a WebGL 2 context, the following values are available additionally:

gl.RASTERIZER_DISCARD Primitives are discarded immediately before the rasterization stage, but after the optional transform feedback stage. gl.clear() commands are ignored.

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