混合方法
A GLenum specifying how source and destination colors are combined. Must be either:
When using the EXT_blend_minmax extension:
When using a WebGL 2 context, the following values are available additionally:
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/blendEquation
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混合方法
A GLenum specifying how source and destination colors are combined. Must be either:
When using the EXT_blend_minmax extension:
When using a WebGL 2 context, the following values are available additionally: