Returns a GLboolean indicating whether or not the last shader compilation was successful.
Returns a GLboolean indicating whether or not the shader is flagged for deletion.
Returns a GLenum indicating whether the shader is a vertex shader (gl.VERTEX_SHADER) or fragment shader (gl.FRAGMENT_SHADER) object.
Generated using TypeDoc
A GLenum specifying the information to query. Possible values:
gl.DELETE_STATUS Returns a GLboolean indicating whether or not the shader is flagged for deletion. gl.COMPILE_STATUS Returns a GLboolean indicating whether or not the last shader compilation was successful. gl.SHADER_TYPE Returns a GLenum indicating whether the shader is a vertex shader (gl.VERTEX_SHADER) or fragment shader (gl.FRAGMENT_SHADER) object.