Type alias GLAttachmentPoint

GLAttachmentPoint: "COLOR_ATTACHMENT0" | "DEPTH_ATTACHMENT" | "STENCIL_ATTACHMENT" | "DEPTH_STENCIL_ATTACHMENT" | "COLOR_ATTACHMENT1" | "COLOR_ATTACHMENT2" | "COLOR_ATTACHMENT3" | "COLOR_ATTACHMENT4" | "COLOR_ATTACHMENT5" | "COLOR_ATTACHMENT6" | "COLOR_ATTACHMENT7" | "COLOR_ATTACHMENT8" | "COLOR_ATTACHMENT9" | "COLOR_ATTACHMENT10" | "COLOR_ATTACHMENT11" | "COLOR_ATTACHMENT12" | "COLOR_ATTACHMENT13" | "COLOR_ATTACHMENT14" | "COLOR_ATTACHMENT15"

A GLenum specifying the attachment point for the texture. Possible values:

gl.COLOR_ATTACHMENT0: Attaches the texture to the framebuffer's color buffer. gl.DEPTH_ATTACHMENT: Attaches the texture to the framebuffer's depth buffer. gl.STENCIL_ATTACHMENT: Attaches the texture to the framebuffer's stencil buffer.

When using a WebGL 2 context, the following values are available additionally:

gl.DEPTH_STENCIL_ATTACHMENT: depth and stencil buffer. gl.COLOR_ATTACHMENT1 gl.COLOR_ATTACHMENT2 gl.COLOR_ATTACHMENT3 gl.COLOR_ATTACHMENT4 gl.COLOR_ATTACHMENT5 gl.COLOR_ATTACHMENT6 gl.COLOR_ATTACHMENT7 gl.COLOR_ATTACHMENT8 gl.COLOR_ATTACHMENT9 gl.COLOR_ATTACHMENT10 gl.COLOR_ATTACHMENT11 gl.COLOR_ATTACHMENT12 gl.COLOR_ATTACHMENT13 gl.COLOR_ATTACHMENT14 gl.COLOR_ATTACHMENT15

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