Type alias GLRenderbufferInternalformat

GLRenderbufferInternalformat: "RGBA4" | "RGB565" | "RGB5_A1" | "DEPTH_COMPONENT16" | "STENCIL_INDEX8" | "DEPTH_STENCIL" | "R8" | "R8UI" | "R8I" | "R16UI" | "R16I" | "R32UI" | "R32I" | "RG8" | "RG8UI" | "RG8I" | "RG16UI" | "RG16I" | "RG32UI" | "RG32I" | "RGB8" | "RGBA8" | "SRGB8_ALPHA8" | "RGB10_A2" | "RGBA8UI" | "RGBA8I" | "RGB10_A2UI" | "RGBA16UI" | "RGBA16I" | "RGBA32I" | "RGBA32UI" | "DEPTH_COMPONENT24" | "DEPTH_COMPONENT32F" | "DEPTH24_STENCIL8" | "DEPTH32F_STENCIL8" | "RGBA32F_EXT" | "RGB32F_EXT" | "SRGB8_ALPHA8_EXT" | "R16F" | "RG16F" | "RGBA16F" | "R32F" | "RG32F" | "RGBA32F" | "R11F_G11F_B10F"

A GLenum specifying the internal format of the renderbuffer. Possible values:

  • gl.RGBA4: 4 red bits, 4 green bits, 4 blue bits 4 alpha bits.
  • gl.RGB565: 5 red bits, 6 green bits, 5 blue bits.
  • gl.RGB5_A1: 5 red bits, 5 green bits, 5 blue bits, 1 alpha bit.
  • gl.DEPTH_COMPONENT16: 16 depth bits.
  • gl.STENCIL_INDEX8: 8 stencil bits.
  • gl.DEPTH_STENCIL

When using a WebGL 2 context, the following values are available additionally:

  • gl.R8
  • gl.R8UI
  • gl.R8I
  • gl.R16UI
  • gl.R16I
  • gl.R32UI
  • gl.R32I
  • gl.RG8
  • gl.RG8UI
  • gl.RG8I
  • gl.RG16UI
  • gl.RG16I
  • gl.RG32UI
  • gl.RG32I
  • gl.RGB8
  • gl.RGBA8
  • gl.SRGB8_ALPHA8 (also available as an extension for WebGL 1, see below)
  • gl.RGB10_A2
  • gl.RGBA8UI
  • gl.RGBA8I
  • gl.RGB10_A2UI
  • gl.RGBA16UI
  • gl.RGBA16I
  • gl.RGBA32I
  • gl.RGBA32UI
  • gl.DEPTH_COMPONENT24
  • gl.DEPTH_COMPONENT32F
  • gl.DEPTH24_STENCIL8
  • gl.DEPTH32F_STENCIL8

When using the WEBGL_color_buffer_float extension:

  • ext.RGBA32F_EXT: RGBA 32-bit floating-point type.
  • ext.RGB32F_EXT: RGB 32-bit floating-point type.

When using the EXT_sRGB extension:

  • ext.SRGB8_ALPHA8_EXT: 8-bit sRGB and alpha.

When using a WebGL 2 context and the EXT_color_buffer_float extension:

  • gl.R16F
  • gl.RG16F
  • gl.RGBA16F
  • gl.R32F
  • gl.RG32F
  • gl.RGBA32F
  • gl.R11F_G11F_B10F

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