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feng3d
Methods
Static globalToLocalDirection
- globalToLocalDirection(transform, direction): Vector3
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Static globalToLocalPoint
- globalToLocalPoint(transform, position, out?): Vector3
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Static globalToLocalVector
- globalToLocalVector(transform, vector): Vector3
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Static inverseTransformDirection
- inverseTransformDirection(transform, direction): Vector3
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Static localToGlobalPoint
- localToGlobalPoint(transform, position): Vector3
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Static localToGlobalVector
- localToGlobalVector(transform, vector): Vector3
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Static localToWolrdBox
- localToWolrdBox(transform, box, out?): Box3
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变换之后的包围盒
Static localToWolrdDirection
- localToWolrdDirection(transform, direction): Vector3
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Static lookAt
- lookAt(transform, target, upAxis?): void
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Returns void
Static moveBackward
- moveBackward(transform, distance): void
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Returns void
Static moveDown
- moveDown(transform, distance): void
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Returns void
Static moveForward
- moveForward(transform, distance): void
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Returns void
Static moveLeft
- moveLeft(transform, distance): void
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Returns void
Static moveRight
- moveRight(transform, distance): void
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Returns void
Static moveUp
- moveUp(transform, distance): void
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Returns void
Static pitch
- pitch(transform, angle): void
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Returns void
Static rayGlobalToLocal
- rayGlobalToLocal(transform, globalRay, localRay?): Ray3
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Static roll
- roll(transform, angle): void
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Returns void
Static rotate
- rotate(transform, axis, angle, pivotPoint?): void
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Parameters
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angle: number
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Optional pivotPoint: Vector3
Returns void
Static rotateTo
- rotateTo(transform, ax, ay, az): void
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Parameters
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ax: number
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ay: number
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az: number
Returns void
Static transformDirection
- transformDirection(transform, direction): Vector3
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Static transformPoint
- transformPoint(transform, position): Vector3
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Static transformVector
- transformVector(transform, vector): Vector3
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Static translate
- translate(transform, axis, distance): void
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Returns void
Static translateLocal
- translateLocal(transform, axis, distance): void
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Returns void
Static yaw
- yaw(transform, angle): void
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Returns void
游戏对象变换工具