A GLenum specifying the binding point (target). Possible values:
gl.FRAMEBUFFER Collection buffer data storage of color, alpha, depth and stencil buffers used as both a destination for drawing and as a source for reading (see below).
When using a WebGL 2 context, the following values are available additionally:
gl.DRAW_FRAMEBUFFER Used as a destination for drawing operations such as gl.draw*, gl.clear* and gl.blitFramebuffer.
gl.READ_FRAMEBUFFER Used as a source for reading operations such as gl.readPixels and gl.blitFramebuffer.
A GLenum specifying the binding point (target). Possible values:
gl.FRAMEBUFFER Collection buffer data storage of color, alpha, depth and stencil buffers used as both a destination for drawing and as a source for reading (see below).
When using a WebGL 2 context, the following values are available additionally:
gl.DRAW_FRAMEBUFFER Used as a destination for drawing operations such as gl.draw*, gl.clear* and gl.blitFramebuffer. gl.READ_FRAMEBUFFER Used as a source for reading operations such as gl.readPixels and gl.blitFramebuffer.